![]() And if you think this doesn’t sound like too big of a deal, it should be noted that the AI is not only pretty difficult, but you can’t even change its difficulty. This process works one at a time, with every character showing up in a fixed order, with Mario himself not showing up until the sixth time around. In Character Match, you are pitted against an AI-controlled character, and you must beat them in order to unlock that character. Everyone else must be unlocked in “Character Match” mode, with a couple of them unlocked via other means. The only starting characters are two of the aforementioned newcomers, Plum and Charlie, as well as Princess Peach and Baby Mario (this game also started the paradox-creating trend of having Mario play sports against his infant self). That’s right, you don’t start out with Mario as a playable character in a game called Mario Golf. What really adds a big question mark to the character selection, however, is how the majority of characters, including Mario himself, need to be unlocked. If anything, it may have spared us from seeing Daisy become a staying character in these spinoffs. It shouldn’t come as a surprise that none of these newcomers have returned since, though it is something of a shame that Plum never became a recurring character. ![]() What’s less forgivable is the game’s character selection.įive new characters were introduced here in Plum, Charlie, Harry, Sonny and Maple, with Plum being the only one anyone seems to remember (perhaps due to the fact that she’s the only one who actually looks like a Mario character). Even the mini-golf mode, which seems like a prime opportunity to bring out many of the series’ elements, feels rather bland, with shapes from the alphabet and numerical system being used in favor of any Mario-themed courses.īut seeing as those modes work just fine if all you’re looking for is a golfing game, you could potentially look past that. The courses are all straight forward golf courses, with no Mushroom Kingdom locales or wacky gimmicks, and the game’s alternate modes, such as Ring Shot (similar to that from Mario Tennis), don’t reflect the franchise much either, fun as they may be. The core gameplay is still a solid golfer, but you’ll soon realize that there’s not a whole lot of “Mario” to it. It’s easy enough to understand, but you’ll quickly find it’s difficult to master once you take your positioning and other conditions into account. You can choose the strength in which to swing the club, and your shot’s power and distance is determined by pressing the A button at the right times as a bar moves through a gauge at the bottom of the screen. The mechanics of the sport are streamlined, but you’ll still need to choose your shots carefully, and pay attention to the weather, the land, your swing and even the wind (represented by a Boo, being one of the only uses of a Mario element outside of the playable characters) in order to get the best score. Gameplay is simple enough for even those with little knowledge (or interest) in golf to get into it, but deep enough to make it a competitive and replayable package. In the case of being a golf title it works fine, but you may find the Mario characters are strangely misused. Playing Mario Golf today on the Wii U Virtual Console, you may find that some of its aspects hold up, but in a lot of ways, it feels like a limited experience, especially when compared to more recent Mario sports games.Īs the game’s title suggests, Mario Golf is a golf simulation game that stars Mario and his friends (and enemies). These days, Mario sports titles are a common recurrence, but Mario Golf was testing new waters in its time. It takes a lot of time to raise it up for all characters, so expect the most-played golfers to get their new club sets quicker.Though Mario had made appearance in sports titles beforehand, 1999’s Mario Golf on the Nintendo 64 is the game that made Mario sports games a thing. This resource, similar to experience points, increases every time a specific character partakes in one of Super Rush’s game modes. To unlock these golf club sets for each golfer, players must increase that golfer’s character points. How much is swapped changes varying on the character in question, with characters like Waluigi exchanging a lot compared to others. The Star Set swaps out a character’s control stat points for more spin stat points, while the Super Star Set increases the exchange by a much greater amount. Outside of the main story, players can unlock new sets of clubs for the main 16 characters who appear in the game.With this in mind, make sure to talk to every NPC they might just have a club to hand out. Some of them will give away clubs for free under certain circumstances, such as advancing the story or completing special missions. Progressing naturally in the adventure mode will bring players into contact with a variety of characters.
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